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I have a question: did you go about creating the ending first and then rolled back? How did you go about it?

If I understand what you mean and if I recall it well, since it all revolves around the Princess, I started creating both the lands and the quest by the Palace.

Wow!

The use of PUSH is soooooo good in this scenario!

Congrats!

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Thanks, pal! :)

I loved it as well! Really nice map-exploring vibe of the old games :)

Just a question about the Ask the Oracle roll:
Wouldn't it make more sense if on a 4 or lower, the result was the UNLIKELY outcome. And you could choose to hold A to roll +1d6 to push for your so desired LIKELY?
Then on a 5 or 6, it’s the LIKELY outcome and on a 7 or higher, it’s a MISFORTUNE?

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Thanks!

About your question, let me explain it this way: faced with two possibilities (ex.: does the monster notice me, yes or no?), there is one that would be worse for your hero, but easier to happen (it does notice me), thus LIKELY, and one that would be better for your hero, but harder to happen (it does not notice me), thus UNLIKELY. The way it is, it is more probable that the LIKELY one happens, but you can try to push your luck into the less probable one, risking a MISFORTUNE (ex.: it noticed me even before I noticed it and is gonna ambush me). I hope it's clearer now!

Oooh got it... I'm too used to playing with Mythic variation, I guess - always asking the question with the positive result being the one that is advantageous for my character... But I get it, now, since the worse result of challenges would usually be more likely to happen.. clearer now, thanks!

What a great game Tragos! The design are sooooo nostalgic!

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Thanks, pal! The fond memories I have of the hours and hours I spent as a kid on my GBC were a great inspiration indeed.

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Added to the RPGLatAm collection (along with a bunch of other things you made).

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Thanks, Gabes, you're great!